This is a face study based on Alisa Bosconovitch from the Tekken series.
This project was created purely as a personal study to improve facial anatomy, proportions, and likeness translation from an existing character into 3D. The focus of this study is on capturing the overall facial structure, expression, and key characteristics that define Alisa’s appearance, rather than producing a fully finished or production-ready asset.
The sculpt was created entirely in ZBrush, emphasizing clean forms, plane changes, and readable anatomy. The model is presented using a neutral gray material to better showcase the sculpting quality, facial proportions, and surface definition without the influence of color, textures, or lighting.
This is a non-commercial fan study created for learning and portfolio purposes only.